![]() ![]() Again, Nara’s Rites do make up for this somewhat as a few of the Rites can be used offensively, but the lack of weapon diversity still leaves you wanting more.Ĭombine the piloting, powers, and unlockable weapons together and you reach the point where Chorus shines. While different versions of these weapons can be unlocked and upgraded throughout the game, you're only ever limited to these three weapon types, which feels limiting given the far-future sci-fi possibilities that could be explored. Three weapon types are available: Gatling guns (used to take down a ship’s hull), lasers (used to take down a ship’s shields), and missiles (used to take down a ship’s armour). For example, once unlocked, you can use the Rite of Hunt as a teleport to get behind enemy ships or the Rite of the Star to blast forward like a shooting star destroying all those in your path. Throughout the story, Nara regains access to her “Rites”, a number of special powers that allow her to channel energies from the aether to change reality around her, which start to spice up the flight and combat mechanics, but since they're not available from the get-go, it's slow going for a while. As a result, those looking for a more in-depth space shooter like Elite Dangerous or Star Citizen should look elsewhere because this has favoured arcade-style flight mechanics over being too complex. There was an attempt to create an interesting dynamic between the two, with Forsaken being (rightfully) annoyed at being left to collect dust for the seven years Nara was in hiding, but this dynamic extends to a single mission with one cutscene before being promptly forgotten for the most part, aside from a final climactic moment that was too little, too late.Ĭhorus features responsive, albeit limited, flight controls that anyone should be able to pick up fairly easily - you can aim your fighter and control the speed you are travelling, but you cannot roll the fighter or use thrusters to adjust the position of your craft laterally or vertically. Instead, he is mostly relegated to being a force in Nara’s ear telling her that she “can do this” and to “be true to yourself”. However, Forsaken is nowhere near as likeable or memorable. ![]() The best and only real character moments are between Nara and Forsaken, a dynamic similar to BT from Titanfall 2 or Camus from the aforementioned Cloudpunk. Thanks to it never actually adding anything that isn't immediately obvious from the context of the story, it was an annoying background noise more often than not. A small picture of the person pops up in the bottom right, a mechanic also used by indie-cyberpunk game Cloudpunk, but where that succeeded in giving the characters emotion and feeling, Chorus fails to replicate it.Īnother element that landed flat on its face is the whispery inner monologue Nera is plagued by, a la Hellblade: Senua's Sacrifice. This problem extends to the rest of the characters too the only time you interact with them is by flying over to their ship and speaking via radio. As a result, this scene completely misses the mark and comes across as laughable. except this character is never actually seen in person and Nara’s limited interactions with them were over the radio. There is a moment early on when a character sacrifices themselves and the game attempts to play it as a very serious heartfelt moment. The character of Nara is decent enough, the problem is that she never interacts with any other characters, Forsaken aside. Unfortunately, the game doesn’t tackle this element effectively and most of the story beats ultimately fall flat. ![]() Nara was once an elite pilot and religious zealot for the Circle but is now living in exile attempting to deal with the guilt she feels for her past actions. Chorus sees you take control of Nara, along with her sentient spaceship, Forsaken. ![]()
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